Looney Tunes: Duck Amuck |
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Developer: WayForward Technologies This game has uncompiled source code. |
Duck Amuck adapts the classic 1953 Merrie Melodies short of the same name into a video game that shows off the power of the DS' two screens and stylus.
To do: .
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Unused Text
Present in the game's executable are some early names for various minigames.
Internal Name | In-Game Name |
---|---|
Bleeding Black | The Bleeding Black |
Bomb Ski | Cross Country Kapooow! |
Card Deal | Deal the Cards |
Cannon Load | Load the Cannon |
Close The DS | Closing the DS |
Color Coded | Color Coded Daffy |
Duck Brain/Noodle Soup | Use Your Noodle Soup |
Duck Cover | Duck & Cover |
Diamond Mine | Diamond Mine, Mine! |
Food Fling | Missing Duck Bill |
Piano Explode | Exploding Piano |
Record Spin | Song &/+ Dance Daffy |
Robin Hood | Robin Hood Daffy |
Low Poly | Low-Poly Daffy |
Quick Slice | Daffy Divided |
Development Leftovers
The source file list of the sound_data.sdat file is present in the root of the game's data.
#define PLAYER_BGM0#define STD_PLAYER1#define PLAYER_SE10#define PLAYER_VOICE11#define WAVEARC_MUSIC0#define WAVEARC_BB1#define WAVEARC_BE2#define WAVEARC_BT3#define WAVEARC_BC4#define WAVEARC_CL5#define WAVEARC_DTC6#define WAVEARC_CS7#define WAVEARC_CDS8#define WAVEARC_CDS29#define WAVEARC_CC10#define WAVEARC_DA11#define WAVEARC_DB12#define WAVEARC_DC13#define WAVEARC_DD14#define WAVEARC_FF15#define WAVEARC_LP16#define WAVEARC_LOW17#define WAVEARC_MEN18#define WAVEARC_MDB19#define WAVEARC_MOS20#define WAVEARC_PA21#define WAVEARC_PE22#define WAVEARC_QS23#define WAVEARC_RS24#define WAVEARC_RTC25#define WAVEARC_RH26#define WAVEARC_VR27#define WAVEARC_BS28#define WAVEARC_IS29#define BANK_BB0#define BANK_BE1#define BANK_BT2#define BANK_BC3#define BANK_CL4#define BANK_DTC5#define BANK_CS6#define BANK_CDS7#define BANK_CC8#define BANK_DA9#define BANK_DB10#define BANK_DC11#define BANK_DD12#define BANK_FF13#define BANK_LP14#define BANK_LOW15#define BANK_MEN16#define BANK_MDB17#define BANK_MOS18#define BANK_PA19#define BANK_PE20#define BANK_QS21#define BANK_RS22#define BANK_RTC23#define BANK_RH24#define BANK_VR25#define BANK_BS26#define BANK_IS27#define BANK_Body_Erase_NEWEST28#define BANK_Charleston_Theme_229#define BANK_Circus_Theme_230#define BANK_Comedic_Theme_131#define BANK_Daffy_Bomb_Toss_Theme_232#define BANK_DA_Misc1033#define BANK_DA_Misc434#define BANK_DA_Misc735#define BANK_DA_Misc836#define BANK_DA_Misc937#define BANK_DA_Misc_1138#define BANK_DA_Misc_239#define BANK_DA_Misc_540#define BANK_Deal_the_cards41#define BANK_Duck_Amuck_Misc342#define BANK_Duck_and_Cover_Theme_143#define BANK_Duck_Dodgers_Theme_144#define BANK_Light_Medival_tune45#define BANK_Low_poly_daffy_theme_146#define BANK_Mexican_Theme_147#define BANK_My_own_stylus_theme_148#define BANK_Orchestral_Theme49#define BANK_Painter50#define BANK_Quick_slice51#define BANK_Recycle_the_code_theme_252#define BANK_Robin_Hood_Daffy_NEWEST53#define BANK_RS_Jazzy_Theme_254#define BANK_Stairs_Down_255#define BANK_Stairs_Up_256#define BANK_The_Bleeding_Black57#define BANK_MASTER58#define SEQ_Body_Erase_NEWEST0#define SEQ_Charleston_Theme_21#define SEQ_Circus_Theme_22#define SEQ_Comedic_Theme_13#define SEQ_Daffy_Bomb_Toss_Theme_24#define SEQ_DA_Misc105#define SEQ_DA_Misc46#define SEQ_DA_Misc77#define SEQ_DA_Misc88#define SEQ_DA_Misc99#define SEQ_DA_Misc_1110#define SEQ_DA_Misc_211#define SEQ_DA_Misc_512#define SEQ_Deal_the_cards13#define SEQ_Duck_Amuck_Misc314#define SEQ_Duck_and_Cover_Theme_115#define SEQ_Duck_Dodgers_Theme_116#define SEQ_Light_Medival_tune17#define SEQ_Low_poly_daffy_theme_118#define SEQ_Mexican_Theme_119#define SEQ_My_own_stylus_theme_120#define SEQ_Orchestral_Theme21#define SEQ_Painter22#define SEQ_Quick_slice23#define SEQ_Recycle_the_code_theme_224#define SEQ_Robin_Hood_Daffy_NEWEST25#define SEQ_RS_Jazzy_Theme_226#define SEQ_Stairs_Down_227#define SEQ_Stairs_Up_228#define SEQ_The_Bleeding_Black29#define SEQARC_BB0#define SEQARC_BE1#define SEQARC_BT2#define SEQARC_BC3#define SEQARC_CL4#define SEQARC_DTC5#define SEQARC_CS6#define SEQARC_CDS7#define SEQARC_CC8#define SEQARC_DA9#define SEQARC_DB10#define SEQARC_DC11#define SEQARC_DD12#define SEQARC_FF13#define SEQARC_LP14#define SEQARC_LOW15#define SEQARC_MEN16#define SEQARC_MDB17#define SEQARC_MOS18#define SEQARC_PA19#define SEQARC_PE20#define SEQARC_QS21#define SEQARC_RS22#define SEQARC_RTC23#define SEQARC_RH24#define SEQARC_VR25#define SEQARC_BS26#define SEQARC_IS27#define STRM_00#define STRM_11#define STRM_22#define STRM_33#define VO_IDL_WHOA20#define VO_CDS_TOTHELEFT1#define VO_CDS_TOTHELEFT22#define VO_CDS_TOTHELEFT33#define VO_CDS_TOTHELEFT44#define VO_CDS_TOTHELEFT55#define VO_CDS_TOTHELEFT66#define VO_CDS_TOTHERIGHT7#define VO_CDS_TOTHERIGHT28#define VO_CDS_TOTHERIGHT39#define VO_CDS_TOTHERIGHT410#define VO_CDS_TOTHERIGHT511#define VO_CDS_TOTHERIGHT612#define VO_CDS_BOTHWAYS13#define VO_CDS_BOTHWAYS214#define VO_CDS_OPENUP15#define VO_CDS_OPENUP216#define VO_CDS_OPENUP317#define VO_CDS_CLS_INST18#define VO_CDS_FIRSTCLOSE19#define VO_DTC_HORSE20#define SE_DC_VO_DESPICABLE21#define SE_FF_VO_EXIT_STAGE_LEFT22#define SE_FF_VO_HA23#define SE_FF_VO_YIKES24#define SE_RS_VO_HA25#define SE_RS_VO_STAR26#define SE_RS_VO_WAITING27#define SE_RS_VO_YIKES28#define SE_RS_VO_EXIT_STAGE_LEFT29#define SE_RS_VO_INTRO130#define SE_VR_VO_STAR31#define SE_VR_VO_WAITING32#define SE_VR_VO_DISPICABLE33#define SE_SC_VO_AFTER_ALL34#define SE_SC_VO_DISGUSTABLE35#define SE_SC_VO_ENORMOUS36#define SE_SC_VO_GAS_GUZZLER37#define SE_SC_VO_GOOMBAS38#define SE_SC_VO_HINT_OF_MINT39#define SE_SC_VO_I_SHOULD_BE40#define SE_SC_VO_NOODLE41#define SE_SC_VO_COCONUT42#define SE_SC_VO_NOGGIN43#define SE_SC_VO_SCREWBALL44#define SE_SC_VO_SO_MUCH45#define SE_SC_VO_WAZOO46#define SE_SC_VO_RIPPING47#define SE_SC_VO_GOTTA_BE48#define SE_SC_VO_MAYBE_YOU_SHOULD49#define SE_SC_VO_YA_KNOW50#define SE_SC_VO_SWEET51#define SE_SC_VO_DUCT_TAPE52#define SE_SC_VO_SHODDY53#define SE_SC_VO_GREEDY54#define SE_SC_VO_VAUDEVILLE55#define SE_SC_VO_IGNORANT56#define SE_SC_VO_EXPLOSIVE57#define SE_SC_VO_DASTARDLY58#define SE_SC_VO_WILD_WEST59#define SE_SC_VO_SNAPPY60#define SE_SC_VO_BURP61#define SE_SC_VO_MONSTROUS62#define SE_SC_VO_SNAZZY63#define SE_SC_VO_FLIGHTLESS64#define SE_SC_VO_CREEPY65#define SE_SC_VO_YOUR_MIND66#define SE_SC_VO_BANDITS67#define SE_SC_VO_MISER68#define SE_SC_VO_PLUMBER69#define SE_SC_VO_MAMA70#define SE_SC_VO_PIE71#define SE_SC_VO_ON_THE_ROAD72#define SE_SC_VO_SAVAGE73#define SE_SC_VO_GUN_POWDER74#define SE_SC_VO_CANNONBALLS75#define SE_SC_VO_MARTIAN76#define SE_SC_VO_TWERP77#define SE_SC_VO_BULLETS78#define SE_SC_VO_MUSH79#define SE_SC_VO_WHACK80#define SE_SC_VO_HUGE_CLAWS81#define SE_SC_VO_TEETH_LIKE_DAGGERS82#define SE_SC_VO_GOOD_CLUMP83#define SE_SC_VO_YAHOO84#define SE_SC_VO_CULPRIT85#define SE_SC_VO_BLOG86#define SE_SC_VO_STYLUS87#define SE_SC_VO_NUCLEAR_OPTION88#define SE_SC_VO_GASOLINE89#define SE_SC_VO_C4_EXPLOSIVES90#define SE_SC_VO_URANIUM_23891#define SE_SL_VO_AH_HA92#define SE_SL_VO_TENNIS93#define SE_SL_VO_BETCHA_SNEAKY94#define SE_SL_VO_BROTHER95#define SE_SL_VO_HEY_BUDDY96#define SE_SL_VO_HEY_PSSST97#define SE_SL_VO_HOW_INVITING98#define SE_SL_VO_HAPPY_MISER99#define SE_SL_VO_WISEGUY100#define SE_SL_VO_MOTHER101#define SE_SL_VO_NOW_WHAT102#define SE_SL_VO_SHEESH103#define SE_SL_VO_THANKS_FOR_NOTHING104#define SE_SL_VO_VERY_FUNNY105#define SE_SL_VO_WHADDAYA_KNOW106#define SE_SL_VO_YOO_HOO107#define SE_SL_VO_CLUMSY_NUT108#define SE_SL_VO_YOU_DOPE109#define SE_SL_VO_YOU_KNOW_BETTER110#define SE_SL_VO_DESPICABLE111#define SE_SL_VO_TALKIN112#define SE_SL_VO_BEAUTY_TECHNOLOGY113#define SE_SL_VO_BETTER_HOLD_DS114#define SE_SL_VO_CUT_IT_OUT115#define SE_SL_VO_DELICIOUS116#define SE_SL_VO_I_SEE117#define SE_SL_VO_DOZEN_ROSES118#define SE_SL_VO_IGNORANT_SAVAGE119#define SE_SL_VO_SMART120#define SE_SL_VO_CLOUT121#define SE_SL_VO_SOMETHING_STRAIGHT122#define SE_SL_VO_LISTEN_BUD123#define SE_SL_VO_MAKE_UP_MIND124#define SE_SL_VO_NO_NO125#define SE_SL_VO_SERVICE126#define SE_SL_VO_UH_OH127#define SE_SL_VO_FINALLY128#define SE_SL_VO_WHEW129#define SE_SL_VO_YIPE130#define SE_SL_VO_DISGUSTIBLE131#define SE_SL_VO_AH_HAAAA132#define SE_SL_VO_AH_NICE133#define SE_SL_VO_ALRIGHT_KNOCK_IT_OFF134#define SE_SL_VO_ANYHOO135#define SE_SL_VO_LOUSY_SHOT136#define SE_SL_VO_NICE_TRY137#define SE_SL_VO_HEY138#define SE_SL_VO_SUPERIORS139#define SE_SL_VO_ALL_YOUVE_GOT140#define SE_SL_VO_NOT_EASY141#define SE_SL_VO_LETS_MOVE_ON142#define SE_SL_VO_NO_NO_NO143#define SE_SL_VO_ENDORSE144#define SE_SL_VO_OH_KNOCK_IT_OFF145#define SE_SL_VO_NEVER_MIND146#define SE_SL_VO_CARE147#define SE_SL_VO_THATS_BETTER148#define SE_SL_VO_FAULT149#define SE_SL_VO_WAITING150#define SE_SL_VO_WHATS_GOING_ON151#define GROUP_STATIC0#defineSE_BB_BUTTON_CLICK0#defineSE_BB_BONK1#defineSE_BB_STICK_BREAK2#defineSE_BB_STICK_TAPPED3#defineSE_BB_ROLL_LARGE4#defineSE_BB_ROLL_SMALL5#defineSE_BB_PROP_STICK6#defineSE_BB_HIT17#defineSE_BB_HIT28#defineSE_BB_HIT39#defineSE_BB_MISS110#defineSE_BB_MISS211#defineSE_BB_MISS312#defineSE_BB_LEVEL_WIN13#defineSE_BB_LEVEL_LOSE14#defineSE_BB_RIGHTANSWER15#defineSE_BB_WRONGANSWER16#defineSE_BE_BUTTON_CLICK0#defineSE_BE_GUNSHOT1#defineSE_BE_HURDLE012#defineSE_BE_HURDLE023#defineSE_BE_SWARM4#defineSE_BE_JUMP5#defineSE_BE_DUCK6#defineSE_BE_STEP7#defineSE_BE_BOO8#defineSE_BE_CHEER9#defineSE_BE_TONE10#defineSE_BE_RIGHT_ANSWER11#defineSE_BE_LEVEL_WIN12#defineSE_BE_LEVEL_LOSE13#defineSE_QS_BUTTON_CLICK0#defineSE_BT_EXPLOSION1#defineSE_BT_EXPLOSION22#defineSE_BT_BOMBFLING3#defineSE_BT_BOMBLAND4#defineSE_BT_HISS5#defineSE_BC_MATCH_STRIKE0#defineSE_BC_FUSE_HISS1#defineSE_BC_FOOTSTEPS_UPSTAIRS2#defineSE_BC_FOOTSTEPS_DOWNSTAIRS3#defineSE_BC_FLAME_OUT4#defineSE_BC_EXPLODE5#defineSE_BC_WATERDROP6#defineSE_BC_LIGHT7#defineSE_BC_ROUNDLOSE8#defineSE_BC_ROUNDWIN9#defineSE_BC_ALLDONE10#defineSE_BC_ALLLOSE11#defineSE_LTC_ADDING_TNT0#defineSE_LTC_CANNON_FIRE1#defineSE_LTC_CRANK2#defineSE_LTC_CROWD_CHEER3#defineSE_LTC_CROWD_GASP4#defineSE_LTC_HIT_WALL5#defineSE_LTC_FUSE_HISS6#defineSE_LTC_KEG_EXPLOSION7#defineSE_LTC_FIRE8#defineSE_LTC_TRAMPOLINE9#defineSE_LTC_LEVEL_WIN10#defineSE_LTC_LEVEL_LOSE11#defineSE_DTC_CARDDROPOFF0#defineSE_DTC_CARDFLICK1#defineSE_DTC_CARDOFFTABLE2#defineSE_DTC_CARDPICKUP3#defineSE_DTC_HITCHIPS4#defineSE_DTC_LEVELWIN5#defineSE_DTC_STACKSLIDEIN6#defineSE_DTC_STACKSLIDEOUT7#defineSE_DTC_GUNFIRE8#defineSE_DTC_HORSE9#defineSE_DTC_DRAW_CLEAR10#defineSE_DTC_DRAW_DRAW11#defineSE_DTC_DRAW_OK12#defineSE_DTC_WRONGPLAYER13#defineSE_DTC_RIGHTPLAYER14#defineSE_DTC_ALLDONE15#defineSE_DTC_ALLLOSE16#defineSE_DTC_TIMEOUT17#defineSE_DTC_TIMENORM18#defineSE_DTC_TIMEURGENT19#defineSE_CS_BUTTON_CLICK0#defineSE_CS_DAFFY_BONKED1#defineSE_CS_RIGHT_ANSWER2#defineSE_CS_SEND3#defineSE_CS_TYPE4#defineSE_CS_DRAWING5#defineSE_CS_DAFFY_SEND6#defineSE_CS_LEVEL_WIN7#defineSE_CS_LEVEL_LOSE8#defineSE_CS_RIGHTANSWER9#defineSE_CS_WRONGANSWER10#defineSE_CDS_SEARCH10#defineSE_CDS_SEARCH21#defineSE_CDS_SEARCH32#defineSE_CDS_SEARCH43#defineSE_CDS_WRONG4#defineSE_CDS_RIGHT5#defineSE_CDS_ALLDONE6#defineSE_CDS_ALLLOSE7#defineSE_CC_BUTTON_CLICK0#defineSE_CC_STYLUS_TAP1#defineSE_CC_DAFFY_BOX2#defineSE_CC_DAFFY_LAND3#defineSE_CC_LEVEL_WIN4#defineSE_CC_LEVEL_LOSE5#defineSE_CC_TIMER6#defineSE_CC_TIMER_URGENT7#defineSE_CC_TIMESUP8#defineSE_DA_BUTTON_CLICK0#defineSE_DA_DAFFY_APPEAR1#defineSE_DA_DAFFY_WALK2#defineSE_DA_OBSTICALE_BREAK3#defineSE_DA_CAVE_EXIT4#defineSE_DA_GEM_CAPTURE5#defineSE_DA_GEM_PICKED_UP6#defineSE_DA_OBSTICALE_RELEASE7#defineSE_DA_WALL8#defineSE_DB_BUTTON_CLICK0#defineSE_DB_DAFFY_CRASH_ORCHESTRAL1#defineSE_DB_EGG_TIMER_DING2#defineSE_DB_EGG_TIMER_TICKING3#defineSE_DB_EGG_TIMER_TICKING_URGENT4#defineSE_DB_FIRE_SURGE5#defineSE_DB_SOUP_METER_FALLING6#defineSE_DB_SOUP_METER_RISING7#defineSE_DB_SOUP_SPLASH8#defineSE_DB_VEGGIE_SLICE_CRISP9#defineSE_DB_VEGGIE_SLICE_WET10#defineSE_DB_VEGGIE_SLICE_POTATO11#defineSE_DB_VEGGIE_SLICE_CELERY12#defineSE_DB_VEGGIE_SLICE_MUSHROOM13#defineSE_DB_VEGGIE_MISS14#defineSE_DB_DAFFY_SPLASH15#defineSE_DB_NEW_CHALLENGE16#defineSE_DC_EXPLODE0#defineSE_DC_FIRE1#defineSE_DC_MATCH2#defineSE_DC_KEG3#defineSE_DC_BUTTON_CLICK4#defineSE_DC_MATCH_LIGHT5#defineSE_DC_TRAIL_LIGHT6#defineSE_DC_CAR_TRACK7#defineSE_DD_ADDSPARK0#defineSE_DD_CHANGESWITCH1#defineSE_DD_FIZZEL2#defineSE_DD_LEVERLOSE3#defineSE_DD_LEVERWIN4#defineSE_DD_EXPLODE5#defineSE_DD_ROCKDIE6#defineSE_DD_ROCKHIT7#defineSE_DD_LAZER8#defineSE_DD_TELEPORT9#defineSE_DD_ZAPPED10#defineSE_DD_LEVERPOWERDN11#defineSE_DD_LEVELCHANGE12#defineSE_DD_TIMEOUT13#defineSE_DD_TIMENORM14#defineSE_DD_TIMEURGENT15#defineSE_DD_ALLDONE16#defineSE_DD_ALLLOSE17#defineSE_FF_BUTTON_CLICK0#defineSE_FF_BEEP011#defineSE_FF_BEEP022#defineSE_FF_SWISH013#defineSE_FF_SQUASH014#defineSE_LP_BUTTON_CLICK0#defineSE_LP_BALL_HIT1#defineSE_LP_POWERUP2#defineSE_LP_DAFFY_BALL_HIT3#defineSE_LP_DAFFY_BALL4#defineSE_LO_DAFFY_DIVE0#defineSE_LO_SHIELD1#defineSE_LO_LASER_12#defineSE_LO_LASER_23#defineSE_LO_BOMB_14#defineSE_LO_BOMB_25#defineSE_LO_BOMB_36#defineSE_LO_INDICATOR7#defineSE_LO_ALLDONE8#defineSE_LO_ALLLOSE9#defineSE_LO_ROUNDLOSE10#defineSE_LO_ROUNDWIN11#defineSE_MENU_ARROW0#defineSE_MENU_BACK1#defineSE_MENU_BGZIP2#defineSE_MENU_BONUSOPTBUTTON3#defineSE_MENU_CHARBUTTON4#defineSE_MENU_GAGSLOT5#defineSE_MENU_NOTOUCH6#defineSE_MDB_BUTTON_CLICK0#defineSE_MDB_CHEW011#defineSE_MDB_CHEW022#defineSE_MDB_CHOMP013#defineSE_MDB_CHOMP024#defineSE_MDB_CHOMP035#defineSE_MDB_SLURP016#defineSE_MDB_SWALLOW017#defineSE_MDB_SWALLOW028#defineSE_MDB_SWISH019#defineSE_MDB_SWISH0210#defineSE_MDB_SWISH0311#defineSE_MDB_SWISH0412#defineSE_MDB_SWISH0513#defineSE_MDB_SWISH0614#defineSE_MDB_SWISH0715#defineSE_MDB_HITWALL0116#defineSE_MDB_WRONG17#defineSE_MDB_WIN18#defineSE_MDB_TIMER19#defineSE_MDB_TIMER_URGENT20#defineSE_MDB_TIMESUP21#defineSE_MOS_EXPLOSION_10#defineSE_MOS_LINE_BOUNCE1#defineSE_MOS_LINE_BOUNCE_22#defineSE_MOS_TNT_WICK_HISS3#defineSE_MOS_LEVEL_WIN4#defineSE_MOS_LEVEL_LOSE5#defineSE_MOS_DRAW6#defineSE_PA_BUTTON_CLICK0#defineSE_PA_CHAR_IMAGE_ADVANCE1#defineSE_PA_CLEAR2#defineSE_PA_COLOR_SELECT3#defineSE_PA_DRAW4#defineSE_PA_ERASE5#defineSE_PA_PAINT_FILL6#defineSE_PA_TOOL_SELECT7#defineSE_PE_EXPLODE0#defineSE_PE_NOTE_1C_051#defineSE_PE_NOTE_1C_102#defineSE_PE_NOTE_1C_203#defineSE_PE_NOTE_1C_304#defineSE_PE_NOTE_1C_405#defineSE_PE_NOTE_2C_056#defineSE_PE_NOTE_2C_107#defineSE_PE_NOTE_2C_208#defineSE_PE_NOTE_2C_309#defineSE_PE_NOTE_2C_4010#defineSE_PE_TURNDONE11#defineSE_PE_WRONGNOTE12#defineSE_PE_TAP13#defineSE_PE_ROUNDDONE14#defineSE_PE_ALLDONE15#defineSE_PE_ALLLOSE16#defineSE_PE_TIMEOUT17#defineSE_QS_BUTTON_CLICK0#defineVO_QS_GETHIT11#defineVO_QS_GETHIT22#defineVO_QS_GETHIT33#defineVO_QS_WIN4#defineQS_EXPLOSION5#defineQS_URGENT6#defineQS_BOMBFLING7#defineSE_RS_BUTTON_CLICK0#defineSE_RS_BEEP011#defineSE_RS_BEEP022#defineSE_RS_AUDIENCE_BOO3#defineSE_RS_AUDIENCE_CHEER4#defineSE_RS_AUDIENCE_LAUGH5#defineSE_RTC_CODEDROP0#defineSE_RTC_CODEFALLOFF1#defineSE_RTC_CODEINBIN2#defineSE_RTC_CODEPICKUP3#defineSE_RTC_POWERDOWN4#defineSE_RTC_POWERUP5#defineSE_RTC_ROUNDLOSE6#defineSE_RTC_ROUNDWIN7#defineSE_RTC_ALLDONE8#defineSE_RTC_ALLLOSE9#defineSE_RH_BUTTON_CLICK0#defineSE_RHD_HIT1#defineSE_RHD_HIT_SHERIFF2#defineSE_RHD_START3#defineSE_RHD_WIN4#defineSE_RHD_WIN25#defineSE_RHD_BLOW6#defineSE_RHD_ALLDONE7#defineSE_RHD_ALLLOSE8#defineSE_VR_BUTTON_CLICK0#defineSE_BS_YIKES0#defineSE_BS_WICK_HISS1#defineSE_BS_EXPLOSION_12#defineSE_BS_EXPLOSION_23#defineSE_BS_EXPLOSION_34#defineSE_BS_EXPLOSION_45#defineSE_BS_EXPLOSION_56#defineSE_IS_TIMER0#defineSE_IS_TIMER_HARD1#defineSE_IS_TIMES_UP2#defineSE_IS_DRAW3#defineSE_IS_LIGHT_CLICK4#defineSE_IS_BRIGHTNESS_CLICK5#defineSE_IS_DROP6#defineSE_IS_PICKUP7#defineSE_IS_TOSS8
v · t · e The Looney Tunes series | |
---|---|
SNES | ACME Animation Factory• Looney Tunes B-Ball (Prototype) |
Game Boy Color | Looney Tunes Collector: Alert!• Marvin Strikes Back! |
DOS | Space Jam |
Sega Saturn | Space Jam |
PlayStation | Space Jam• Racing• Sheep Raider |
PlayStation 2 | Space Race• Back in Action• Acme Arsenal |
Dreamcast | Space Race (Prototype) |
Xbox | Loons: The Fight for Fame |
GameCube | Back in Action |
Wii, Xbox 360 | Acme Arsenal |
Windows | Animated Jigsaws• Sheep Raider |
Game Boy Advance | Back in Action• Double Pack: Dizzy Driving/Acme Antics |
Android/iOS | Looney Tunes Dash!• World of Mayhem |
Adobe Flash | The Island of Dr. Moron• There Goes the Neighborhood |
Bugs Bunny | |
Atari 2600 | Bugs Bunny |
NES | Crazy Castle• Birthday Blowout (Prototype) |
DOS | Hare-Brained Adventure |
Genesis | Double Trouble |
SNES | Rabbit Rampage |
Game Boy (Color) | Crazy Castle• Crazy Castle II• Crazy Castle 3• Bugs Bunny Collection• Carrot Crazy |
PlayStation, Windows | Bugs Bunny: Lost in Time• |
Adobe Flash | Beanstalk Bunny and the Abominable Snow Rabbit |
Daffy Duck | |
DOS | The Case of the Missing Letters |
Sega Master System, Game Gear | Daffy Duck in Hollywood |
Genesis | Daffy Duck in Hollywood (Prototype) |
SNES | The Marvin Missions |
Nintendo 64 | Duck Dodgers |
Game Boy (Color) | The Marvin Missions• Fowl Play |
Nintendo DS | Duck Amuck |
Adobe Flash | Behold the Wizard! |
Marvin the Martian | |
Adobe Flash | Marvin's Space Bowling |
Porky Pig | |
SNES | Porky Pig's Haunted Holiday (Prototype) |
Road Runner & Wile E. Coyote | |
Arcade | Road Runner |
NES | Road Runner |
DOS | Road Runner |
Genesis | Desert Demolition (Prototypes) |
SNES | Road Runner's Death Valley Rally• Wile E. Coyote's Revenge |
Game Gear | Desert Speedtrap |
Speedy Gonzales | |
Genesis | Cheese Cat-astrophe |
SNES | Los Gatos Bandidos |
Game Boy Color | Aztec Adventure (Japanese Prototype) |
Sylvester & Tweety | |
Genesis | Cagey Capers (Prototype) |
Game Boy Color | Tweety's High-Flying Adventure• Twouble! |
Adobe Shockwave | Ski-Daddle! |
Adobe Flash | Tweety Saves the Day |
Taz | |
Atari 2600 | Taz |
Sega Master System | Taz-Mania |
Genesis | Taz-Mania• Escape from Mars (Prototypes) |
SNES | Taz-Mania (Prototype) |
Game Boy | Taz-Mania 2 (Prototype) |
PlayStation, Windows | |
Nintendo DS | Galactic Taz Ball |
GameCube, Xbox, PlayStation 2, Windows | Taz: Wanted |
Nintendo 64 | Taz Express |
Adobe Flash | Extreme Taz: Skateboard Street Course• Extreme Taz: Skateboard Halfpipe• Taz' Football Frenzy |
See Also | |
Tiny Toon Adventures• Animaniacs• Cartoon Network• DC Comics |