Looney Tunes: Duck Amuck - The Cutting Room Floor (2025)

Looney Tunes: Duck Amuck

Developer: WayForward Technologies
Publisher: Warner Bros. Interactive Entertainment
Platform: Nintendo DS
Released in US: October 9,2007
Released in EU: November 30,2007
Released in AU: February 6,2008

This game has uncompiled source code.
This game has unused text.

Duck Amuck adapts the classic 1953 Merrie Melodies short of the same name into a video game that shows off the power of the DS' two screens and stylus.

To do:
.
  • There is possible code and text for a Debug Menu.
  • There are some unused STRM voices. Most of these voices are only present in the English version, with no modification language-wise for the ones that didn't get removed in the other versions. Most of them were made (and used) for the cutscenes, but some of these are modified when they're heard in them. (An example being "SE_SL_VO_HAPPY_MISER", which was modified in pitch for Diamond Mine, Mine!'s opening cutscene.)

Unused Text

Present in the game's executable are some early names for various minigames.

Internal NameIn-Game Name
Bleeding BlackThe Bleeding Black
Bomb SkiCross Country Kapooow!
Card DealDeal the Cards
Cannon LoadLoad the Cannon
Close The DSClosing the DS
Color CodedColor Coded Daffy
Duck Brain/Noodle SoupUse Your Noodle Soup
Duck CoverDuck & Cover
Diamond MineDiamond Mine, Mine!
Food FlingMissing Duck Bill
Piano ExplodeExploding Piano
Record SpinSong &/+ Dance Daffy
Robin HoodRobin Hood Daffy
Low PolyLow-Poly Daffy
Quick SliceDaffy Divided

Development Leftovers

The source file list of the sound_data.sdat file is present in the root of the game's data.

#define PLAYER_BGM0#define STD_PLAYER1#define PLAYER_SE10#define PLAYER_VOICE11#define WAVEARC_MUSIC0#define WAVEARC_BB1#define WAVEARC_BE2#define WAVEARC_BT3#define WAVEARC_BC4#define WAVEARC_CL5#define WAVEARC_DTC6#define WAVEARC_CS7#define WAVEARC_CDS8#define WAVEARC_CDS29#define WAVEARC_CC10#define WAVEARC_DA11#define WAVEARC_DB12#define WAVEARC_DC13#define WAVEARC_DD14#define WAVEARC_FF15#define WAVEARC_LP16#define WAVEARC_LOW17#define WAVEARC_MEN18#define WAVEARC_MDB19#define WAVEARC_MOS20#define WAVEARC_PA21#define WAVEARC_PE22#define WAVEARC_QS23#define WAVEARC_RS24#define WAVEARC_RTC25#define WAVEARC_RH26#define WAVEARC_VR27#define WAVEARC_BS28#define WAVEARC_IS29#define BANK_BB0#define BANK_BE1#define BANK_BT2#define BANK_BC3#define BANK_CL4#define BANK_DTC5#define BANK_CS6#define BANK_CDS7#define BANK_CC8#define BANK_DA9#define BANK_DB10#define BANK_DC11#define BANK_DD12#define BANK_FF13#define BANK_LP14#define BANK_LOW15#define BANK_MEN16#define BANK_MDB17#define BANK_MOS18#define BANK_PA19#define BANK_PE20#define BANK_QS21#define BANK_RS22#define BANK_RTC23#define BANK_RH24#define BANK_VR25#define BANK_BS26#define BANK_IS27#define BANK_Body_Erase_NEWEST28#define BANK_Charleston_Theme_229#define BANK_Circus_Theme_230#define BANK_Comedic_Theme_131#define BANK_Daffy_Bomb_Toss_Theme_232#define BANK_DA_Misc1033#define BANK_DA_Misc434#define BANK_DA_Misc735#define BANK_DA_Misc836#define BANK_DA_Misc937#define BANK_DA_Misc_1138#define BANK_DA_Misc_239#define BANK_DA_Misc_540#define BANK_Deal_the_cards41#define BANK_Duck_Amuck_Misc342#define BANK_Duck_and_Cover_Theme_143#define BANK_Duck_Dodgers_Theme_144#define BANK_Light_Medival_tune45#define BANK_Low_poly_daffy_theme_146#define BANK_Mexican_Theme_147#define BANK_My_own_stylus_theme_148#define BANK_Orchestral_Theme49#define BANK_Painter50#define BANK_Quick_slice51#define BANK_Recycle_the_code_theme_252#define BANK_Robin_Hood_Daffy_NEWEST53#define BANK_RS_Jazzy_Theme_254#define BANK_Stairs_Down_255#define BANK_Stairs_Up_256#define BANK_The_Bleeding_Black57#define BANK_MASTER58#define SEQ_Body_Erase_NEWEST0#define SEQ_Charleston_Theme_21#define SEQ_Circus_Theme_22#define SEQ_Comedic_Theme_13#define SEQ_Daffy_Bomb_Toss_Theme_24#define SEQ_DA_Misc105#define SEQ_DA_Misc46#define SEQ_DA_Misc77#define SEQ_DA_Misc88#define SEQ_DA_Misc99#define SEQ_DA_Misc_1110#define SEQ_DA_Misc_211#define SEQ_DA_Misc_512#define SEQ_Deal_the_cards13#define SEQ_Duck_Amuck_Misc314#define SEQ_Duck_and_Cover_Theme_115#define SEQ_Duck_Dodgers_Theme_116#define SEQ_Light_Medival_tune17#define SEQ_Low_poly_daffy_theme_118#define SEQ_Mexican_Theme_119#define SEQ_My_own_stylus_theme_120#define SEQ_Orchestral_Theme21#define SEQ_Painter22#define SEQ_Quick_slice23#define SEQ_Recycle_the_code_theme_224#define SEQ_Robin_Hood_Daffy_NEWEST25#define SEQ_RS_Jazzy_Theme_226#define SEQ_Stairs_Down_227#define SEQ_Stairs_Up_228#define SEQ_The_Bleeding_Black29#define SEQARC_BB0#define SEQARC_BE1#define SEQARC_BT2#define SEQARC_BC3#define SEQARC_CL4#define SEQARC_DTC5#define SEQARC_CS6#define SEQARC_CDS7#define SEQARC_CC8#define SEQARC_DA9#define SEQARC_DB10#define SEQARC_DC11#define SEQARC_DD12#define SEQARC_FF13#define SEQARC_LP14#define SEQARC_LOW15#define SEQARC_MEN16#define SEQARC_MDB17#define SEQARC_MOS18#define SEQARC_PA19#define SEQARC_PE20#define SEQARC_QS21#define SEQARC_RS22#define SEQARC_RTC23#define SEQARC_RH24#define SEQARC_VR25#define SEQARC_BS26#define SEQARC_IS27#define STRM_00#define STRM_11#define STRM_22#define STRM_33#define VO_IDL_WHOA20#define VO_CDS_TOTHELEFT1#define VO_CDS_TOTHELEFT22#define VO_CDS_TOTHELEFT33#define VO_CDS_TOTHELEFT44#define VO_CDS_TOTHELEFT55#define VO_CDS_TOTHELEFT66#define VO_CDS_TOTHERIGHT7#define VO_CDS_TOTHERIGHT28#define VO_CDS_TOTHERIGHT39#define VO_CDS_TOTHERIGHT410#define VO_CDS_TOTHERIGHT511#define VO_CDS_TOTHERIGHT612#define VO_CDS_BOTHWAYS13#define VO_CDS_BOTHWAYS214#define VO_CDS_OPENUP15#define VO_CDS_OPENUP216#define VO_CDS_OPENUP317#define VO_CDS_CLS_INST18#define VO_CDS_FIRSTCLOSE19#define VO_DTC_HORSE20#define SE_DC_VO_DESPICABLE21#define SE_FF_VO_EXIT_STAGE_LEFT22#define SE_FF_VO_HA23#define SE_FF_VO_YIKES24#define SE_RS_VO_HA25#define SE_RS_VO_STAR26#define SE_RS_VO_WAITING27#define SE_RS_VO_YIKES28#define SE_RS_VO_EXIT_STAGE_LEFT29#define SE_RS_VO_INTRO130#define SE_VR_VO_STAR31#define SE_VR_VO_WAITING32#define SE_VR_VO_DISPICABLE33#define SE_SC_VO_AFTER_ALL34#define SE_SC_VO_DISGUSTABLE35#define SE_SC_VO_ENORMOUS36#define SE_SC_VO_GAS_GUZZLER37#define SE_SC_VO_GOOMBAS38#define SE_SC_VO_HINT_OF_MINT39#define SE_SC_VO_I_SHOULD_BE40#define SE_SC_VO_NOODLE41#define SE_SC_VO_COCONUT42#define SE_SC_VO_NOGGIN43#define SE_SC_VO_SCREWBALL44#define SE_SC_VO_SO_MUCH45#define SE_SC_VO_WAZOO46#define SE_SC_VO_RIPPING47#define SE_SC_VO_GOTTA_BE48#define SE_SC_VO_MAYBE_YOU_SHOULD49#define SE_SC_VO_YA_KNOW50#define SE_SC_VO_SWEET51#define SE_SC_VO_DUCT_TAPE52#define SE_SC_VO_SHODDY53#define SE_SC_VO_GREEDY54#define SE_SC_VO_VAUDEVILLE55#define SE_SC_VO_IGNORANT56#define SE_SC_VO_EXPLOSIVE57#define SE_SC_VO_DASTARDLY58#define SE_SC_VO_WILD_WEST59#define SE_SC_VO_SNAPPY60#define SE_SC_VO_BURP61#define SE_SC_VO_MONSTROUS62#define SE_SC_VO_SNAZZY63#define SE_SC_VO_FLIGHTLESS64#define SE_SC_VO_CREEPY65#define SE_SC_VO_YOUR_MIND66#define SE_SC_VO_BANDITS67#define SE_SC_VO_MISER68#define SE_SC_VO_PLUMBER69#define SE_SC_VO_MAMA70#define SE_SC_VO_PIE71#define SE_SC_VO_ON_THE_ROAD72#define SE_SC_VO_SAVAGE73#define SE_SC_VO_GUN_POWDER74#define SE_SC_VO_CANNONBALLS75#define SE_SC_VO_MARTIAN76#define SE_SC_VO_TWERP77#define SE_SC_VO_BULLETS78#define SE_SC_VO_MUSH79#define SE_SC_VO_WHACK80#define SE_SC_VO_HUGE_CLAWS81#define SE_SC_VO_TEETH_LIKE_DAGGERS82#define SE_SC_VO_GOOD_CLUMP83#define SE_SC_VO_YAHOO84#define SE_SC_VO_CULPRIT85#define SE_SC_VO_BLOG86#define SE_SC_VO_STYLUS87#define SE_SC_VO_NUCLEAR_OPTION88#define SE_SC_VO_GASOLINE89#define SE_SC_VO_C4_EXPLOSIVES90#define SE_SC_VO_URANIUM_23891#define SE_SL_VO_AH_HA92#define SE_SL_VO_TENNIS93#define SE_SL_VO_BETCHA_SNEAKY94#define SE_SL_VO_BROTHER95#define SE_SL_VO_HEY_BUDDY96#define SE_SL_VO_HEY_PSSST97#define SE_SL_VO_HOW_INVITING98#define SE_SL_VO_HAPPY_MISER99#define SE_SL_VO_WISEGUY100#define SE_SL_VO_MOTHER101#define SE_SL_VO_NOW_WHAT102#define SE_SL_VO_SHEESH103#define SE_SL_VO_THANKS_FOR_NOTHING104#define SE_SL_VO_VERY_FUNNY105#define SE_SL_VO_WHADDAYA_KNOW106#define SE_SL_VO_YOO_HOO107#define SE_SL_VO_CLUMSY_NUT108#define SE_SL_VO_YOU_DOPE109#define SE_SL_VO_YOU_KNOW_BETTER110#define SE_SL_VO_DESPICABLE111#define SE_SL_VO_TALKIN112#define SE_SL_VO_BEAUTY_TECHNOLOGY113#define SE_SL_VO_BETTER_HOLD_DS114#define SE_SL_VO_CUT_IT_OUT115#define SE_SL_VO_DELICIOUS116#define SE_SL_VO_I_SEE117#define SE_SL_VO_DOZEN_ROSES118#define SE_SL_VO_IGNORANT_SAVAGE119#define SE_SL_VO_SMART120#define SE_SL_VO_CLOUT121#define SE_SL_VO_SOMETHING_STRAIGHT122#define SE_SL_VO_LISTEN_BUD123#define SE_SL_VO_MAKE_UP_MIND124#define SE_SL_VO_NO_NO125#define SE_SL_VO_SERVICE126#define SE_SL_VO_UH_OH127#define SE_SL_VO_FINALLY128#define SE_SL_VO_WHEW129#define SE_SL_VO_YIPE130#define SE_SL_VO_DISGUSTIBLE131#define SE_SL_VO_AH_HAAAA132#define SE_SL_VO_AH_NICE133#define SE_SL_VO_ALRIGHT_KNOCK_IT_OFF134#define SE_SL_VO_ANYHOO135#define SE_SL_VO_LOUSY_SHOT136#define SE_SL_VO_NICE_TRY137#define SE_SL_VO_HEY138#define SE_SL_VO_SUPERIORS139#define SE_SL_VO_ALL_YOUVE_GOT140#define SE_SL_VO_NOT_EASY141#define SE_SL_VO_LETS_MOVE_ON142#define SE_SL_VO_NO_NO_NO143#define SE_SL_VO_ENDORSE144#define SE_SL_VO_OH_KNOCK_IT_OFF145#define SE_SL_VO_NEVER_MIND146#define SE_SL_VO_CARE147#define SE_SL_VO_THATS_BETTER148#define SE_SL_VO_FAULT149#define SE_SL_VO_WAITING150#define SE_SL_VO_WHATS_GOING_ON151#define GROUP_STATIC0#defineSE_BB_BUTTON_CLICK0#defineSE_BB_BONK1#defineSE_BB_STICK_BREAK2#defineSE_BB_STICK_TAPPED3#defineSE_BB_ROLL_LARGE4#defineSE_BB_ROLL_SMALL5#defineSE_BB_PROP_STICK6#defineSE_BB_HIT17#defineSE_BB_HIT28#defineSE_BB_HIT39#defineSE_BB_MISS110#defineSE_BB_MISS211#defineSE_BB_MISS312#defineSE_BB_LEVEL_WIN13#defineSE_BB_LEVEL_LOSE14#defineSE_BB_RIGHTANSWER15#defineSE_BB_WRONGANSWER16#defineSE_BE_BUTTON_CLICK0#defineSE_BE_GUNSHOT1#defineSE_BE_HURDLE012#defineSE_BE_HURDLE023#defineSE_BE_SWARM4#defineSE_BE_JUMP5#defineSE_BE_DUCK6#defineSE_BE_STEP7#defineSE_BE_BOO8#defineSE_BE_CHEER9#defineSE_BE_TONE10#defineSE_BE_RIGHT_ANSWER11#defineSE_BE_LEVEL_WIN12#defineSE_BE_LEVEL_LOSE13#defineSE_QS_BUTTON_CLICK0#defineSE_BT_EXPLOSION1#defineSE_BT_EXPLOSION22#defineSE_BT_BOMBFLING3#defineSE_BT_BOMBLAND4#defineSE_BT_HISS5#defineSE_BC_MATCH_STRIKE0#defineSE_BC_FUSE_HISS1#defineSE_BC_FOOTSTEPS_UPSTAIRS2#defineSE_BC_FOOTSTEPS_DOWNSTAIRS3#defineSE_BC_FLAME_OUT4#defineSE_BC_EXPLODE5#defineSE_BC_WATERDROP6#defineSE_BC_LIGHT7#defineSE_BC_ROUNDLOSE8#defineSE_BC_ROUNDWIN9#defineSE_BC_ALLDONE10#defineSE_BC_ALLLOSE11#defineSE_LTC_ADDING_TNT0#defineSE_LTC_CANNON_FIRE1#defineSE_LTC_CRANK2#defineSE_LTC_CROWD_CHEER3#defineSE_LTC_CROWD_GASP4#defineSE_LTC_HIT_WALL5#defineSE_LTC_FUSE_HISS6#defineSE_LTC_KEG_EXPLOSION7#defineSE_LTC_FIRE8#defineSE_LTC_TRAMPOLINE9#defineSE_LTC_LEVEL_WIN10#defineSE_LTC_LEVEL_LOSE11#defineSE_DTC_CARDDROPOFF0#defineSE_DTC_CARDFLICK1#defineSE_DTC_CARDOFFTABLE2#defineSE_DTC_CARDPICKUP3#defineSE_DTC_HITCHIPS4#defineSE_DTC_LEVELWIN5#defineSE_DTC_STACKSLIDEIN6#defineSE_DTC_STACKSLIDEOUT7#defineSE_DTC_GUNFIRE8#defineSE_DTC_HORSE9#defineSE_DTC_DRAW_CLEAR10#defineSE_DTC_DRAW_DRAW11#defineSE_DTC_DRAW_OK12#defineSE_DTC_WRONGPLAYER13#defineSE_DTC_RIGHTPLAYER14#defineSE_DTC_ALLDONE15#defineSE_DTC_ALLLOSE16#defineSE_DTC_TIMEOUT17#defineSE_DTC_TIMENORM18#defineSE_DTC_TIMEURGENT19#defineSE_CS_BUTTON_CLICK0#defineSE_CS_DAFFY_BONKED1#defineSE_CS_RIGHT_ANSWER2#defineSE_CS_SEND3#defineSE_CS_TYPE4#defineSE_CS_DRAWING5#defineSE_CS_DAFFY_SEND6#defineSE_CS_LEVEL_WIN7#defineSE_CS_LEVEL_LOSE8#defineSE_CS_RIGHTANSWER9#defineSE_CS_WRONGANSWER10#defineSE_CDS_SEARCH10#defineSE_CDS_SEARCH21#defineSE_CDS_SEARCH32#defineSE_CDS_SEARCH43#defineSE_CDS_WRONG4#defineSE_CDS_RIGHT5#defineSE_CDS_ALLDONE6#defineSE_CDS_ALLLOSE7#defineSE_CC_BUTTON_CLICK0#defineSE_CC_STYLUS_TAP1#defineSE_CC_DAFFY_BOX2#defineSE_CC_DAFFY_LAND3#defineSE_CC_LEVEL_WIN4#defineSE_CC_LEVEL_LOSE5#defineSE_CC_TIMER6#defineSE_CC_TIMER_URGENT7#defineSE_CC_TIMESUP8#defineSE_DA_BUTTON_CLICK0#defineSE_DA_DAFFY_APPEAR1#defineSE_DA_DAFFY_WALK2#defineSE_DA_OBSTICALE_BREAK3#defineSE_DA_CAVE_EXIT4#defineSE_DA_GEM_CAPTURE5#defineSE_DA_GEM_PICKED_UP6#defineSE_DA_OBSTICALE_RELEASE7#defineSE_DA_WALL8#defineSE_DB_BUTTON_CLICK0#defineSE_DB_DAFFY_CRASH_ORCHESTRAL1#defineSE_DB_EGG_TIMER_DING2#defineSE_DB_EGG_TIMER_TICKING3#defineSE_DB_EGG_TIMER_TICKING_URGENT4#defineSE_DB_FIRE_SURGE5#defineSE_DB_SOUP_METER_FALLING6#defineSE_DB_SOUP_METER_RISING7#defineSE_DB_SOUP_SPLASH8#defineSE_DB_VEGGIE_SLICE_CRISP9#defineSE_DB_VEGGIE_SLICE_WET10#defineSE_DB_VEGGIE_SLICE_POTATO11#defineSE_DB_VEGGIE_SLICE_CELERY12#defineSE_DB_VEGGIE_SLICE_MUSHROOM13#defineSE_DB_VEGGIE_MISS14#defineSE_DB_DAFFY_SPLASH15#defineSE_DB_NEW_CHALLENGE16#defineSE_DC_EXPLODE0#defineSE_DC_FIRE1#defineSE_DC_MATCH2#defineSE_DC_KEG3#defineSE_DC_BUTTON_CLICK4#defineSE_DC_MATCH_LIGHT5#defineSE_DC_TRAIL_LIGHT6#defineSE_DC_CAR_TRACK7#defineSE_DD_ADDSPARK0#defineSE_DD_CHANGESWITCH1#defineSE_DD_FIZZEL2#defineSE_DD_LEVERLOSE3#defineSE_DD_LEVERWIN4#defineSE_DD_EXPLODE5#defineSE_DD_ROCKDIE6#defineSE_DD_ROCKHIT7#defineSE_DD_LAZER8#defineSE_DD_TELEPORT9#defineSE_DD_ZAPPED10#defineSE_DD_LEVERPOWERDN11#defineSE_DD_LEVELCHANGE12#defineSE_DD_TIMEOUT13#defineSE_DD_TIMENORM14#defineSE_DD_TIMEURGENT15#defineSE_DD_ALLDONE16#defineSE_DD_ALLLOSE17#defineSE_FF_BUTTON_CLICK0#defineSE_FF_BEEP011#defineSE_FF_BEEP022#defineSE_FF_SWISH013#defineSE_FF_SQUASH014#defineSE_LP_BUTTON_CLICK0#defineSE_LP_BALL_HIT1#defineSE_LP_POWERUP2#defineSE_LP_DAFFY_BALL_HIT3#defineSE_LP_DAFFY_BALL4#defineSE_LO_DAFFY_DIVE0#defineSE_LO_SHIELD1#defineSE_LO_LASER_12#defineSE_LO_LASER_23#defineSE_LO_BOMB_14#defineSE_LO_BOMB_25#defineSE_LO_BOMB_36#defineSE_LO_INDICATOR7#defineSE_LO_ALLDONE8#defineSE_LO_ALLLOSE9#defineSE_LO_ROUNDLOSE10#defineSE_LO_ROUNDWIN11#defineSE_MENU_ARROW0#defineSE_MENU_BACK1#defineSE_MENU_BGZIP2#defineSE_MENU_BONUSOPTBUTTON3#defineSE_MENU_CHARBUTTON4#defineSE_MENU_GAGSLOT5#defineSE_MENU_NOTOUCH6#defineSE_MDB_BUTTON_CLICK0#defineSE_MDB_CHEW011#defineSE_MDB_CHEW022#defineSE_MDB_CHOMP013#defineSE_MDB_CHOMP024#defineSE_MDB_CHOMP035#defineSE_MDB_SLURP016#defineSE_MDB_SWALLOW017#defineSE_MDB_SWALLOW028#defineSE_MDB_SWISH019#defineSE_MDB_SWISH0210#defineSE_MDB_SWISH0311#defineSE_MDB_SWISH0412#defineSE_MDB_SWISH0513#defineSE_MDB_SWISH0614#defineSE_MDB_SWISH0715#defineSE_MDB_HITWALL0116#defineSE_MDB_WRONG17#defineSE_MDB_WIN18#defineSE_MDB_TIMER19#defineSE_MDB_TIMER_URGENT20#defineSE_MDB_TIMESUP21#defineSE_MOS_EXPLOSION_10#defineSE_MOS_LINE_BOUNCE1#defineSE_MOS_LINE_BOUNCE_22#defineSE_MOS_TNT_WICK_HISS3#defineSE_MOS_LEVEL_WIN4#defineSE_MOS_LEVEL_LOSE5#defineSE_MOS_DRAW6#defineSE_PA_BUTTON_CLICK0#defineSE_PA_CHAR_IMAGE_ADVANCE1#defineSE_PA_CLEAR2#defineSE_PA_COLOR_SELECT3#defineSE_PA_DRAW4#defineSE_PA_ERASE5#defineSE_PA_PAINT_FILL6#defineSE_PA_TOOL_SELECT7#defineSE_PE_EXPLODE0#defineSE_PE_NOTE_1C_051#defineSE_PE_NOTE_1C_102#defineSE_PE_NOTE_1C_203#defineSE_PE_NOTE_1C_304#defineSE_PE_NOTE_1C_405#defineSE_PE_NOTE_2C_056#defineSE_PE_NOTE_2C_107#defineSE_PE_NOTE_2C_208#defineSE_PE_NOTE_2C_309#defineSE_PE_NOTE_2C_4010#defineSE_PE_TURNDONE11#defineSE_PE_WRONGNOTE12#defineSE_PE_TAP13#defineSE_PE_ROUNDDONE14#defineSE_PE_ALLDONE15#defineSE_PE_ALLLOSE16#defineSE_PE_TIMEOUT17#defineSE_QS_BUTTON_CLICK0#defineVO_QS_GETHIT11#defineVO_QS_GETHIT22#defineVO_QS_GETHIT33#defineVO_QS_WIN4#defineQS_EXPLOSION5#defineQS_URGENT6#defineQS_BOMBFLING7#defineSE_RS_BUTTON_CLICK0#defineSE_RS_BEEP011#defineSE_RS_BEEP022#defineSE_RS_AUDIENCE_BOO3#defineSE_RS_AUDIENCE_CHEER4#defineSE_RS_AUDIENCE_LAUGH5#defineSE_RTC_CODEDROP0#defineSE_RTC_CODEFALLOFF1#defineSE_RTC_CODEINBIN2#defineSE_RTC_CODEPICKUP3#defineSE_RTC_POWERDOWN4#defineSE_RTC_POWERUP5#defineSE_RTC_ROUNDLOSE6#defineSE_RTC_ROUNDWIN7#defineSE_RTC_ALLDONE8#defineSE_RTC_ALLLOSE9#defineSE_RH_BUTTON_CLICK0#defineSE_RHD_HIT1#defineSE_RHD_HIT_SHERIFF2#defineSE_RHD_START3#defineSE_RHD_WIN4#defineSE_RHD_WIN25#defineSE_RHD_BLOW6#defineSE_RHD_ALLDONE7#defineSE_RHD_ALLLOSE8#defineSE_VR_BUTTON_CLICK0#defineSE_BS_YIKES0#defineSE_BS_WICK_HISS1#defineSE_BS_EXPLOSION_12#defineSE_BS_EXPLOSION_23#defineSE_BS_EXPLOSION_34#defineSE_BS_EXPLOSION_45#defineSE_BS_EXPLOSION_56#defineSE_IS_TIMER0#defineSE_IS_TIMER_HARD1#defineSE_IS_TIMES_UP2#defineSE_IS_DRAW3#defineSE_IS_LIGHT_CLICK4#defineSE_IS_BRIGHTNESS_CLICK5#defineSE_IS_DROP6#defineSE_IS_PICKUP7#defineSE_IS_TOSS8

v · t · e

The Looney Tunes series

SNESACME Animation FactoryLooney Tunes B-Ball (Prototype)
Game Boy ColorLooney Tunes Collector: Alert!Marvin Strikes Back!
DOSSpace Jam
Sega SaturnSpace Jam
PlayStationSpace JamRacingSheep Raider
PlayStation 2Space RaceBack in ActionAcme Arsenal
DreamcastSpace Race (Prototype)
XboxLoons: The Fight for Fame
GameCubeBack in Action
Wii, Xbox 360Acme Arsenal
WindowsAnimated JigsawsSheep Raider
Game Boy AdvanceBack in ActionDouble Pack: Dizzy Driving/Acme Antics
Android/iOSLooney Tunes Dash!World of Mayhem
Adobe FlashThe Island of Dr. MoronThere Goes the Neighborhood
Bugs Bunny
Atari 2600Bugs Bunny
NESCrazy CastleBirthday Blowout (Prototype)
DOSHare-Brained Adventure
GenesisDouble Trouble
SNESRabbit Rampage
Game Boy (Color)Crazy CastleCrazy Castle IICrazy Castle 3Bugs Bunny CollectionCarrot Crazy
PlayStation, WindowsBugs Bunny: Lost in Time
Adobe FlashBeanstalk Bunny and the Abominable Snow Rabbit
Daffy Duck
DOSThe Case of the Missing Letters
Sega Master System, Game GearDaffy Duck in Hollywood
GenesisDaffy Duck in Hollywood (Prototype)
SNESThe Marvin Missions
Nintendo 64Duck Dodgers
Game Boy (Color)The Marvin MissionsFowl Play
Nintendo DSDuck Amuck
Adobe FlashBehold the Wizard!
Marvin the Martian
Adobe FlashMarvin's Space Bowling
Porky Pig
SNESPorky Pig's Haunted Holiday (Prototype)
Road Runner & Wile E. Coyote
ArcadeRoad Runner
NESRoad Runner
DOSRoad Runner
GenesisDesert Demolition (Prototypes)
SNESRoad Runner's Death Valley RallyWile E. Coyote's Revenge
Game GearDesert Speedtrap
Speedy Gonzales
GenesisCheese Cat-astrophe
SNESLos Gatos Bandidos
Game Boy ColorAztec Adventure (Japanese Prototype)
Sylvester & Tweety
GenesisCagey Capers (Prototype)
Game Boy ColorTweety's High-Flying AdventureTwouble!
Adobe ShockwaveSki-Daddle!
Adobe FlashTweety Saves the Day
Taz
Atari 2600Taz
Sega Master SystemTaz-Mania
GenesisTaz-ManiaEscape from Mars (Prototypes)
SNESTaz-Mania (Prototype)
Game BoyTaz-Mania 2 (Prototype)
PlayStation, Windows
Nintendo DSGalactic Taz Ball
GameCube, Xbox, PlayStation 2, WindowsTaz: Wanted
Nintendo 64Taz Express
Adobe FlashExtreme Taz: Skateboard Street CourseExtreme Taz: Skateboard HalfpipeTaz' Football Frenzy
See Also
Tiny Toon AdventuresAnimaniacsCartoon NetworkDC Comics
Looney Tunes: Duck Amuck - The Cutting Room Floor (2025)

References

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Author information

Name: Kimberely Baumbach CPA

Birthday: 1996-01-14

Address: 8381 Boyce Course, Imeldachester, ND 74681

Phone: +3571286597580

Job: Product Banking Analyst

Hobby: Cosplaying, Inline skating, Amateur radio, Baton twirling, Mountaineering, Flying, Archery

Introduction: My name is Kimberely Baumbach CPA, I am a gorgeous, bright, charming, encouraging, zealous, lively, good person who loves writing and wants to share my knowledge and understanding with you.